Mage
The mage is really a DPS caster that specializes in burst harm and region of impact spells. Their main function in a group is harm dealing and crowd manage via the use of Polymorph, temporarily altering humanoids and beasts into harmless critters.
At end-game levels, mages' harm is supplemented with spells like Counterspell, Eliminate Curse, and Spellsteal. Mages' utility spells also consist of conjuring food and drink and also the capability to teleport to main cities and open portals for party members. In PvP, Mage offers ranged harm whilst utilizing snare effects and Polymorph to manage enemy players.
As harm casters, main stats are intellect, spell power, spell hit rating, spell haste and spell crit. Mages don't benefit any direct DPS improve from spirit and this stat ought to not be focused on, but can nevertheless offer additional mana regen that is somewhat handy for mana management.
Spells
Mages have a wide selection of spells which fall in to 3 schools of magic: arcane, fire and frost. All spell schools consist of harm spells. Arcane consists of some crowd manage and utility, and most Frost spells offer a movement-slow impact supplementing their harm.
- Fire spells are mainly damage-dealing spells, which includes direct single-target harm and region of impact harm. Numerous Fire spells consist of harm as time passes effects. Fire mages trust heavily on RNG in raid scenarios to proc Hot Streak.
- Frost spells are mainly single-target and region of impact damage-dealing spells, but with much more emphasis on chilling effects. Almost each and every frost spell has a chill or freeze impact that totally or partially immobilizes an enemy. This consists of freezing it in location (known as a root) or slowing its movement speed (known as a snare). Frost specialized mages can further enhance these chilling effects and improve frost harm output to respectable levels. Frost spells assist the mage use kiting as a combat tactic.
- Arcane spells consist of single-target harm spells and utility. Arcane spells permit the mage to eliminate curses, offer crowd manage, absorb harm, teleport himself or other people to main capital cities, Slow Fall, Counterspell, buff players' intellect stat, save mana for later use within the type of mana gems, conjure food and water for himself or other people, and offer numerous other conveniences.
Arcane and Fire are the trees presently greatest suited to raid harm. Frost's snare effects and Ice Barrier make it the very best leveling and PvP tree. Fire and Arcane specs lack a few of the manage and survival skills that Frost offers to leveling and PvP.
